It did a good job of portraying misunderstood cultures enduring the harsh reality of colonization. I loved the intelligent, and empathic nature of the game.
The world building, the concepts, the diversity, the characters and plots. While there were times that it did feel a bit slow, overall I really enjoyed it and more than that, I appreciated the mentality behind it.
Lastly, repetition in city design (ie palace layout and coin guard barracks etc.). Felt like half the game was walking/running.), minor lip syncing / animation improvements etc. (there are carriages and fast travel points but some kind of mounts or speed running/teleportation ability might have spiced up traveling esp. Bats, wolves, etc.), lack of alternative transport such as mounts etc. If I have to complain, a few downfalls would have been fairly smaller issues, such as too few cutscenes / main story quests, some repetitive side quests, too few city quests and scenes, limited melee moves and skills (compared to magic, firearms, traps etc), repetitive creature fights (not the boss fights but the general creatures you fight while traversing the wilderness began to feel tedious. For others, it might make it feel slow or unexciting. For some, that specific edge of realism (shall we say?) gives the game an edge over others and makes the game far more compelling in many ways. This game is very racially and ethnically diverse and focuses heavily on social political cultural diplomacies rather than merely battling monsters and thoughtlessly exploring and questing. Bridging the divides, understanding other cultures and politics, resolving conflict etc. Greedfall was pretty different from other games of the fantasy adventure RPG genre, namely because, although there is some strong fantasy aspects (fictional world and races, magic usage, mythic creatures, spirituality, lore etc.) there is less focus on fantasy elements so much as it focuses on human connection and interaction. The main character is the Legate of the Merchant Congregation, named De Sardet (either male/female, with options to customize appearance) who is chosen to serve their cousin Constantin D'Orsay in the new settled colony of the island of Teer Fradee, as well as seek out a cure for the horrific plague called the Malichor spreading across the lands. Although it is pretty rough around the edges, it was a great game none the less. I was pleasantly surprised to have liked this one as much as I did. Where to begin? This was a very interesting experience for me.